Audio for games

Sound Design

Footsteps, creatures, engines, the hum of an empty corridor. Here is my latest showreel.

What I do

Sound design is my full-time job. I work on a range of PlayStation projects, where I create the in-game audio and put it into the game: sound design, mixing, mastering, and working closely with programmers to build the audio systems in Unity and Unreal Engine.

My home base is Reaper, and I know Studio One well too.

How I work

Reaper · Studio One · FMOD Studio · Phase Plant · iZotope RX · Unity · Unreal Engine

Working on a game that needs sound? Say hello.

Get in touch